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author | Clément Foucault <foucault.clem@gmail.com> | 2022-09-02 19:28:46 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-09-02 19:28:46 +0300 |
commit | 789936ea1b2c920fba06bc00e73e9d213decb96c (patch) | |
tree | 9266d064741c4a65ad0a3c92dc671cb80eacadd1 /source/blender/gpu/GPU_material.h | |
parent | 719a0378ae83727c0d48975eb42224db66e03182 (diff) | |
parent | e02e844f511528a0ff5d57ebbe35d129ae3fae69 (diff) |
Merge branch 'blender-v3.3-release'
# Conflicts:
# release/scripts/addons
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 8c1cb425f0d..afccdbf5283 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -77,12 +77,20 @@ typedef enum eGPUMaterialFlag { GPU_MATFLAG_HOLDOUT = (1 << 6), GPU_MATFLAG_SHADER_TO_RGBA = (1 << 7), GPU_MATFLAG_AO = (1 << 8), + GPU_MATFLAG_CLEARCOAT = (1 << 9), GPU_MATFLAG_OBJECT_INFO = (1 << 10), GPU_MATFLAG_AOV = (1 << 11), GPU_MATFLAG_BARYCENTRIC = (1 << 20), + /* Optimization to only add the branches of the principled shader that are necessary. */ + GPU_MATFLAG_PRINCIPLED_CLEARCOAT = (1 << 21), + GPU_MATFLAG_PRINCIPLED_METALLIC = (1 << 22), + GPU_MATFLAG_PRINCIPLED_DIELECTRIC = (1 << 23), + GPU_MATFLAG_PRINCIPLED_GLASS = (1 << 24), + GPU_MATFLAG_PRINCIPLED_ANY = (1 << 25), + /* Tells the render engine the material was just compiled or updated. */ GPU_MATFLAG_UPDATED = (1 << 29), |