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author | Hans Goudey <h.goudey@me.com> | 2022-08-31 19:49:35 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-08-31 20:06:13 +0300 |
commit | 91d9f46aecacab60d747b757cf57ecdc1b18913a (patch) | |
tree | 85f0adae90cf5adde5bf6763c6c33de15c85f7c3 /source/blender/gpu/GPU_material.h | |
parent | fae955fdb11e49d8c2fad29da6546038ae7386db (diff) |
Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they
are more explicit about not modifying original nodes from the editor.
Differential Revision: https://developer.blender.org/D15822
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 51438d7909f..b203a21e6c2 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -162,7 +162,7 @@ GPUNodeLink *GPU_differentiate_float_function(const char *function_name); bool GPU_link(GPUMaterial *mat, const char *name, ...); bool GPU_stack_link(GPUMaterial *mat, - struct bNode *node, + const struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out, |