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authorHans Goudey <h.goudey@me.com>2022-08-31 19:49:35 +0300
committerHans Goudey <h.goudey@me.com>2022-08-31 20:06:13 +0300
commit91d9f46aecacab60d747b757cf57ecdc1b18913a (patch)
tree85f0adae90cf5adde5bf6763c6c33de15c85f7c3 /source/blender/gpu/GPU_material.h
parentfae955fdb11e49d8c2fad29da6546038ae7386db (diff)
Cleanup: Use const for node data in compositor
Push the const usage a bit further for compositor nodes, so that they are more explicit about not modifying original nodes from the editor. Differential Revision: https://developer.blender.org/D15822
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 51438d7909f..b203a21e6c2 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -162,7 +162,7 @@ GPUNodeLink *GPU_differentiate_float_function(const char *function_name);
bool GPU_link(GPUMaterial *mat, const char *name, ...);
bool GPU_stack_link(GPUMaterial *mat,
- struct bNode *node,
+ const struct bNode *node,
const char *name,
GPUNodeStack *in,
GPUNodeStack *out,