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authorClément Foucault <foucault.clem@gmail.com>2022-09-01 14:35:04 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-09-01 15:41:00 +0300
commitba1bf87bd8f13fa2c67c435eb4a31a0c898d65ac (patch)
tree09281e081767384b2b3f6ad0d3f72c38f8a96daa /source/blender/gpu/GPU_material.h
parent06005b0870be9a0a3b73b4c388c26988f1f991d2 (diff)
GPUMaterial: Make uniform attrib precompute hash and attribute safe name
This avoids redundant operation at draw time. The per attrib hash is to be used with the future implementation.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index b203a21e6c2..8c1cb425f0d 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -300,6 +300,10 @@ typedef struct GPUUniformAttr {
/* Meaningful part of the attribute set key. */
char name[64]; /* MAX_CUSTOMDATA_LAYER_NAME */
+ /** Escaped name with [""]. */
+ char name_id_prop[64 * 2 + 4];
+ /** Hash of name[64] + use_dupli. */
+ uint32_t hash_code;
bool use_dupli;
/* Helper fields used by code generation. */
@@ -314,7 +318,7 @@ typedef struct GPUUniformAttrList {
unsigned int count, hash_code;
} GPUUniformAttrList;
-GPUUniformAttrList *GPU_material_uniform_attributes(GPUMaterial *material);
+GPUUniformAttrList *GPU_material_uniform_attributes(const GPUMaterial *material);
struct GHash *GPU_uniform_attr_list_hash_new(const char *info);
void GPU_uniform_attr_list_copy(GPUUniformAttrList *dest, GPUUniformAttrList *src);