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author | Alexander Romanov <a.romanov@blend4web.com> | 2017-04-14 18:13:44 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-04-18 16:37:22 +0300 |
commit | 76425feed8644a8fe1c0e52ef3f77b95012ba44e (patch) | |
tree | 0c09ff6ac338538e28a52ad534a8fadb8c8fa754 /source/blender/gpu/GPU_material.h | |
parent | 8fdd568343792c89489015e45f2b5aeb094f9426 (diff) |
Object Info node support for GLSL mode and the internal render
Object Info node can be useful to give some variation to a single material assigned to multiple instances. This patch adds support for Viewport and BI.
{F499530}
Example: {F499528}
Reviewers: merwin, brecht, dfelinto
Reviewed By: brecht
Subscribers: duarteframos, fclem, homyachetser, Evgeny_Rodygin, AlexKowel, yurikovelenov
Differential Revision: https://developer.blender.org/D2425
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index cbcd6383a72..7d08e72bb7b 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -97,6 +97,7 @@ typedef enum GPUBuiltin { GPU_PARTICLE_ANG_VELOCITY = (1 << 12), GPU_LOC_TO_VIEW_MATRIX = (1 << 13), GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14), + GPU_OBJECT_INFO = (1 << 15) } GPUBuiltin; typedef enum GPUOpenGLBuiltin { @@ -212,6 +213,7 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link); void GPU_material_enable_alpha(GPUMaterial *material); +GPUBuiltin GPU_get_material_builtins(GPUMaterial *material); GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]); /* High level functions to create and use GPU materials */ @@ -228,7 +230,7 @@ void GPU_material_bind( float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock); void GPU_material_bind_uniforms( GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float obcol[4], - float autobumpscale, GPUParticleInfo *pi); + float autobumpscale, GPUParticleInfo *pi, float object_info[3]); void GPU_material_unbind(GPUMaterial *material); bool GPU_material_bound(GPUMaterial *material); struct Scene *GPU_material_scene(GPUMaterial *material); @@ -325,6 +327,7 @@ struct GPUParticleInfo float location[3]; float velocity[3]; float angular_velocity[3]; + int random_id; }; #ifdef WITH_OPENSUBDIV |