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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-23 14:56:30 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-05-13 16:56:10 +0300
commit7ad802cf3ae500bc72863b6dba0f28a488fce3d1 (patch)
treea1dd8b96c21a8ba51434933163b5792564006d55 /source/blender/gpu/GPU_material.h
parente9d2ec46c413718cd058abba84e2badd48542781 (diff)
Cycles/Eevee: unified and improved texture image color space handling
Cycles now uses the color space on the image datablock, and uses OpenColorIO to convert to scene linear as needed. Byte images do not take extra memory, they are compressed in scene linear + sRGB transfer function which in common cases is a no-op. Eevee and workbench were changed to work similar. Float images are stored as scene linear. Byte images are compressed as scene linear + sRGB and stored in a GL_SRGB8_ALPHA8 texture. From the GLSL shader side this means they are read as scene linear, simplifying the code and taking advantage of hardware support. Further, OpenGL image textures are now all stored with premultiplied alpha. Eevee texture sampling looks a little different now because interpolation happens premultiplied and in scene linear space. Overlays and grease pencil work in sRGB space so those now have an extra conversion to sRGB after reading from image textures. This is not particularly elegant but as long as engines use different conventions, one or the other needs to do conversion. This change breaks compatibility for cases where multiple image texture nodes were using the same image with different color space node settings. However it gives more predictable behavior for baking and texture painting if save, load and image editing operations have a single color space to handle. Differential Revision: https://developer.blender.org/D4807
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 1640209c717..86c9764a68f 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -145,7 +145,7 @@ typedef enum eGPUMaterialStatus {
GPUNodeLink *GPU_attribute(CustomDataType type, const char *name);
GPUNodeLink *GPU_constant(float *num);
GPUNodeLink *GPU_uniform(float *num);
-GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, bool is_data);
+GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser);
GPUNodeLink *GPU_color_band(GPUMaterial *mat, int size, float *pixels, float *layer);
GPUNodeLink *GPU_builtin(eGPUBuiltin builtin);
@@ -202,7 +202,6 @@ struct GPUUniformBuffer *GPU_material_create_sss_profile_ubo(void);
void GPU_material_vertex_attrs(GPUMaterial *material, struct GPUVertAttrLayers *attrs);
-bool GPU_material_do_color_management(GPUMaterial *mat);
bool GPU_material_use_domain_surface(GPUMaterial *mat);
bool GPU_material_use_domain_volume(GPUMaterial *mat);