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authorCampbell Barton <ideasman42@gmail.com>2017-06-28 03:50:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-28 03:59:25 +0300
commit87dd9c31a01e734964f3d3657cd9f1ae8706cf7b (patch)
treed53bd9a8dac460d232306211f9c478a8286787e5 /source/blender/gpu/GPU_material.h
parent037876659f473b7a7e14bdd300b7285a22ef095b (diff)
GPU: split GPU_material_from_nodetree in two
Add GPU_material_from_nodetree_find to avoid having to construct other arguments which won't be used in the case the material is exists.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 4345a31839a..b12a59f607d 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -219,8 +219,10 @@ GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]);
/* High level functions to create and use GPU materials */
GPUMaterial *GPU_material_world(struct Scene *scene, struct World *wo);
+GPUMaterial *GPU_material_from_nodetree_find(
+ struct ListBase *gpumaterials, const void *engine_type, int options);
GPUMaterial *GPU_material_from_nodetree(
- struct Scene *scene, struct bNodeTree *ntree, struct ListBase *gpumaterials, void *engine_type, int options,
+ struct Scene *scene, struct bNodeTree *ntree, struct ListBase *gpumaterials, const void *engine_type, int options,
const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines);
GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma, bool use_opensubdiv);
GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma, bool use_opensubdiv);