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authorClément Foucault <foucault.clem@gmail.com>2018-08-02 19:31:38 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-08-02 19:33:49 +0300
commit8f6ff3adfae7b7f14e0bab293efd0c8231982c89 (patch)
treed37d2abd17a8b324cc5bbc6a1c73cb5c81a4aa3d /source/blender/gpu/GPU_material.h
parent3578212e462d2a67f49d64ce5fb64df43200654f (diff)
GPUShader: Add name for debugging & identifying shaders.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 9fea9eaf4e1..5945621cb65 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -247,7 +247,7 @@ GPUMaterial *GPU_material_from_nodetree_find(
struct ListBase *gpumaterials, const void *engine_type, int options);
GPUMaterial *GPU_material_from_nodetree(
struct Scene *scene, struct bNodeTree *ntree, struct ListBase *gpumaterials, const void *engine_type, int options,
- const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines);
+ const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines, const char *name);
void GPU_material_compile(GPUMaterial *mat);
void GPU_material_free(struct ListBase *gpumaterial);