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authorDalai Felinto <dfelinto@gmail.com>2018-06-08 17:11:34 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-06-08 17:29:33 +0300
commit9d59d20957b5fe042f4132d9ed23e9ac25cb4ce0 (patch)
tree2cea4a7b6a9217e4474ae08778d833581483e433 /source/blender/gpu/GPU_material.h
parent0417f205f564bb883181c27db86d5639a97b0121 (diff)
DRW: Fix animated material not refreshing
This introduces a garbage collection system similar to gpu_texture.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 2e102838b3d..0805cc25d04 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -253,6 +253,11 @@ void GPU_material_free(struct ListBase *gpumaterial);
void GPU_materials_free(void);
+void GPU_material_orphans_init(void);
+void GPU_material_orphans_exit(void);
+/* This has to be called from a thread with an ogl context bound. */
+void GPU_material_orphans_delete(void);
+
struct Scene *GPU_material_scene(GPUMaterial *material);
GPUMatType GPU_Material_get_type(GPUMaterial *material);
struct GPUPass *GPU_material_get_pass(GPUMaterial *material);