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authorClément Foucault <foucault.clem@gmail.com>2017-10-27 17:07:44 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-10-27 23:49:15 +0300
commit18ba7e26ad445981fb2750ec4bef1273f11d1554 (patch)
treeea935b8cb35d025ab86442bbcff5dc126f485a8b /source/blender/gpu/GPU_material.h
parent23f51a4e43b75514b1219efcde9767bab0c166c2 (diff)
GPUMaterial: Add a domain property.
This let us know efficiently if a material has a dedicated nodetree for each of it's output node input. Only works for Eevee at this moment.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 7bc256a70fa..1508941f706 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -267,6 +267,8 @@ void GPU_material_vertex_attributes(GPUMaterial *material,
bool GPU_material_do_color_management(GPUMaterial *mat);
bool GPU_material_use_new_shading_nodes(GPUMaterial *mat);
bool GPU_material_use_world_space_shading(GPUMaterial *mat);
+bool GPU_material_use_domain_surface(GPUMaterial *mat);
+bool GPU_material_use_domain_volume(GPUMaterial *mat);
/* Exported shading */