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authorClément Foucault <foucault.clem@gmail.com>2020-08-16 15:01:07 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commit2ae1c895a2f7590d0783a27176085da45ef12bc5 (patch)
treee4cb63134deaca31908b4e9ddfff96614bfa1e0e /source/blender/gpu/GPU_material.h
parent2eddfa85e00d9efa7571721e605a331ca4cd5bc6 (diff)
GPUState: Add GL backend and state tracking but do not use it
This is just the backend work. It is not plugged in yet because it needs more external cleanup/refactor.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index b8957ff1819..9dcf9b7d5bb 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -112,15 +112,6 @@ typedef enum eGPUMatFlag {
GPU_MATFLAG_BARYCENTRIC = (1 << 4),
} eGPUMatFlag;
-typedef enum eGPUBlendMode {
- GPU_BLEND_SOLID = 0,
- GPU_BLEND_ADD = 1,
- GPU_BLEND_ALPHA = 2,
- GPU_BLEND_CLIP = 4,
- GPU_BLEND_ALPHA_SORT = 8,
- GPU_BLEND_ALPHA_TO_COVERAGE = 16,
-} eGPUBlendMode;
-
typedef struct GPUNodeStack {
eGPUType type;
float vec[4];