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authorDontsov Valentin <@blend4web.com>2014-11-09 17:22:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-11-09 17:35:08 +0300
commit8c712eaa297162669fc0be849da115dd8db400d5 (patch)
treea1cc56d8250943caafbe9dc53caed19c49d373ca /source/blender/gpu/GPU_material.h
parentaac2db33df448f87431629b794c47c7ad1da044e (diff)
GLSL: specular transparency support for Blender internal materials
Reviewed By: brecht Differential Revision: https://developer.blender.org/D781
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index a111401343e..fab9c28cb61 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -159,6 +159,7 @@ typedef struct GPUShadeInput {
GPUNodeLink *rgb, *specrgb, *vn, *view, *vcol, *ref;
GPUNodeLink *alpha, *refl, *spec, *emit, *har, *amb;
+ GPUNodeLink *spectra;
} GPUShadeInput;
typedef struct GPUShadeResult {