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authorNicholas Bishop <nicholasbishop@gmail.com>2015-01-24 15:25:49 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2015-01-26 18:34:39 +0300
commit8cafa0afa67c2d027fbd241b3cf3959571a43160 (patch)
treed044018e770f58de9e0f0e56898d19b178ff7e53 /source/blender/gpu/GPU_material.h
parentd1e1fb2239372ecd1e7ec0bb84e4d2c6cb0a1269 (diff)
Code cleanup: give anomymous enum used for CustomData.type a name
Used this in GPU module to clarify what some "ints" really are. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1026
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 09a5653b1ec..cbbc428b8c4 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -32,6 +32,7 @@
#ifndef __GPU_MATERIAL_H__
#define __GPU_MATERIAL_H__
+#include "DNA_customdata_types.h" /* for CustomDataType */
#include "DNA_listBase.h"
#include "BLI_sys_types.h" /* for bool */
@@ -120,7 +121,7 @@ typedef struct GPUNodeStack {
short sockettype;
} GPUNodeStack;
-GPUNodeLink *GPU_attribute(int type, const char *name);
+GPUNodeLink *GPU_attribute(CustomDataType type, const char *name);
GPUNodeLink *GPU_uniform(float *num);
GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, bool is_data);