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authorAntony Riakiotakis <kalast@gmail.com>2015-05-01 13:06:05 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-05-01 13:06:05 +0300
commit28ea3f5b94175edcfd27612cf56d69106879d9a4 (patch)
tree7d3d275202206f1a276d6b8a780de486e246a91b /source/blender/gpu/GPU_material.h
parent94d80c8ca4739ff8bbc406157812b52a74286370 (diff)
Fix T44565 World background artifacts when world shader is void (or
compilation fails).
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index b61bdf969cc..7bb044a1ae3 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -186,7 +186,7 @@ bool GPU_lamp_override_visible(GPULamp *lamp, struct SceneRenderLayer *srl, stru
void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap, float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock);
void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float obcol[4], float autobumpscale);
void GPU_material_unbind(GPUMaterial *material);
-int GPU_material_bound(GPUMaterial *material);
+bool GPU_material_bound(GPUMaterial *material);
struct Scene *GPU_material_scene(GPUMaterial *material);
GPUMatType GPU_Material_get_type(GPUMaterial *material);