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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:58:48 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-11-06 23:58:48 +0400
commit64467e3ffa250233b25d14d1b46927c54780eefd (patch)
treea43be71e61ca08fdf7156dea2e85c9802276ee49 /source/blender/gpu/GPU_material.h
parent1c6c3ead4f689d1b282ceec2b2756438abc0e11c (diff)
Fixes related to #33087:
* Fix GLSL memory leak in the (vector) math node. * Fix GLSL math node pow behavior for negative values, same as was done for C.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 97e8b756d08..c46230de8bf 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -110,7 +110,6 @@ GPUNodeLink *GPU_dynamic_uniform(float *num, int dynamictype, void *data);
GPUNodeLink *GPU_image(struct Image *ima, struct ImageUser *iuser, int isdata);
GPUNodeLink *GPU_texture(int size, float *pixels);
GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data);
-GPUNodeLink *GPU_socket(GPUNodeStack *sock);
GPUNodeLink *GPU_builtin(GPUBuiltin builtin);
int GPU_link(GPUMaterial *mat, const char *name, ...);