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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 18:33:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-05 18:33:36 +0400
commit330aa94ecc0a674c7c2e8c34909c7b8ee9753c31 (patch)
tree0b4bb82c771d34f85fad19013f3c44f4dad6a1fe /source/blender/gpu/GPU_material.h
parent5b6e9eec7b907dcd06b81a199c132cac30ed1a6e (diff)
* GLSL lamps now respect 3d viewport layers.
* Fix undo crash related to sound. Sounds still stop working in the game engine after undo, but seems to be a different issue.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 560421f7edf..ccc687858f4 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -124,7 +124,7 @@ void GPU_material_free(struct Material *ma);
void GPU_materials_free();
-void GPU_material_bind(GPUMaterial *material, int lay, double time);
+void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time);
void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[][4], float viewmat[][4], float viewinv[][4], float obcol[4]);
void GPU_material_unbind(GPUMaterial *material);
int GPU_material_bound(GPUMaterial *material);
@@ -158,7 +158,7 @@ int GPU_lamp_has_shadow_buffer(GPULamp *lamp);
void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[][4], int *winsize, float winmat[][4]);
void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp);
-void GPU_lamp_update(GPULamp *lamp, float obmat[][4]);
+void GPU_lamp_update(GPULamp *lamp, int lay, float obmat[][4]);
int GPU_lamp_shadow_layer(GPULamp *lamp);
#ifdef __cplusplus