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author | Dalai Felinto <dfelinto@gmail.com> | 2017-04-18 17:06:01 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-04-18 17:29:42 +0300 |
commit | bc6a75b405c4e0b1e85c9c6ec6646fd2d3f67686 (patch) | |
tree | 1dd28ef80fa66fc0703ead335e2801fa10aa6ec4 /source/blender/gpu/GPU_material.h | |
parent | b8fd6f94a06c65f6bfe90d9cc45ae1406cd0dc27 (diff) |
Revert "Object Info node support for GLSL mode and the internal render"
This reverts commit 76425feed8644a8fe1c0e52ef3f77b95012ba44e.
** Note **
This was supposed to be a merge, but it was rebased.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 7d08e72bb7b..cbcd6383a72 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -97,7 +97,6 @@ typedef enum GPUBuiltin { GPU_PARTICLE_ANG_VELOCITY = (1 << 12), GPU_LOC_TO_VIEW_MATRIX = (1 << 13), GPU_INVERSE_LOC_TO_VIEW_MATRIX = (1 << 14), - GPU_OBJECT_INFO = (1 << 15) } GPUBuiltin; typedef enum GPUOpenGLBuiltin { @@ -213,7 +212,6 @@ bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNod void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link); void GPU_material_enable_alpha(GPUMaterial *material); -GPUBuiltin GPU_get_material_builtins(GPUMaterial *material); GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]); /* High level functions to create and use GPU materials */ @@ -230,7 +228,7 @@ void GPU_material_bind( float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock); void GPU_material_bind_uniforms( GPUMaterial *material, float obmat[4][4], float viewmat[4][4], float obcol[4], - float autobumpscale, GPUParticleInfo *pi, float object_info[3]); + float autobumpscale, GPUParticleInfo *pi); void GPU_material_unbind(GPUMaterial *material); bool GPU_material_bound(GPUMaterial *material); struct Scene *GPU_material_scene(GPUMaterial *material); @@ -327,7 +325,6 @@ struct GPUParticleInfo float location[3]; float velocity[3]; float angular_velocity[3]; - int random_id; }; #ifdef WITH_OPENSUBDIV |