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author | Nicholas Bishop <nicholasbishop@gmail.com> | 2015-01-24 15:43:57 +0300 |
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committer | Nicholas Bishop <nicholasbishop@gmail.com> | 2015-01-26 18:35:31 +0300 |
commit | 27284e4f34d4ee0a79cbb2c4c587058b1bf7a03c (patch) | |
tree | a566f980a1fcbea8296686f9fa67b708ca72017d /source/blender/gpu/GPU_material.h | |
parent | 8cafa0afa67c2d027fbd241b3cf3959571a43160 (diff) |
Code cleanup: minor comment improvements
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D1026
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index cbbc428b8c4..a002c981a8f 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -69,6 +69,7 @@ typedef struct GPULamp GPULamp; /* Functions to create GPU Materials nodes */ typedef enum GPUType { + /* The value indicates the number of elements in each type */ GPU_NONE = 0, GPU_FLOAT = 1, GPU_VEC2 = 2, @@ -76,6 +77,7 @@ typedef enum GPUType { GPU_VEC4 = 4, GPU_MAT3 = 9, GPU_MAT4 = 16, + GPU_TEX2D = 1002, GPU_SHADOW2D = 1003, GPU_ATTRIB = 3001 |