diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2015-05-01 13:06:05 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-05-01 13:06:05 +0300 |
commit | 28ea3f5b94175edcfd27612cf56d69106879d9a4 (patch) | |
tree | 7d3d275202206f1a276d6b8a780de486e246a91b /source/blender/gpu/GPU_material.h | |
parent | 94d80c8ca4739ff8bbc406157812b52a74286370 (diff) |
Fix T44565 World background artifacts when world shader is void (or
compilation fails).
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index b61bdf969cc..7bb044a1ae3 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -186,7 +186,7 @@ bool GPU_lamp_override_visible(GPULamp *lamp, struct SceneRenderLayer *srl, stru void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap, float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock); void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float obcol[4], float autobumpscale); void GPU_material_unbind(GPUMaterial *material); -int GPU_material_bound(GPUMaterial *material); +bool GPU_material_bound(GPUMaterial *material); struct Scene *GPU_material_scene(GPUMaterial *material); GPUMatType GPU_Material_get_type(GPUMaterial *material); |