diff options
author | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:29:42 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2015-03-23 22:40:44 +0300 |
commit | 38321faa8d111ec51ebdeb7f2e939062d5e080a1 (patch) | |
tree | bb5c80313a0a2de4f11d83f84a7ccca5acd96b30 /source/blender/gpu/GPU_material.h | |
parent | 722ddaaccd089457d40f4be01c891a91f707c597 (diff) |
cleanup: use spaces for alignment
while studying GPU lib
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 64ce936e64a..2d21b1aeb1d 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -92,7 +92,7 @@ typedef enum GPUBuiltin { GPU_VIEW_NORMAL = (1 << 5), GPU_OBCOLOR = (1 << 6), GPU_AUTO_BUMPSCALE = (1 << 7), - GPU_CAMERA_TEXCO_FACTORS = (1 << 8), + GPU_CAMERA_TEXCO_FACTORS = (1 << 8), } GPUBuiltin; typedef enum GPUOpenGLBuiltin { @@ -213,7 +213,7 @@ void GPU_shaderesult_set(GPUShadeInput *shi, GPUShadeResult *shr); typedef enum GPUDataType { GPU_DATA_NONE = 0, - GPU_DATA_1I = 1, // 1 integer + GPU_DATA_1I = 1, /* 1 integer */ GPU_DATA_1F = 2, GPU_DATA_2F = 3, GPU_DATA_3F = 4, @@ -226,23 +226,23 @@ typedef enum GPUDataType { /* this structure gives information of each uniform found in the shader */ typedef struct GPUInputUniform { struct GPUInputUniform *next, *prev; - char varname[32]; /* name of uniform in shader */ - GPUDynamicType type; /* type of uniform, data format and calculation derive from it */ - GPUDataType datatype; /* type of uniform data */ - struct Object *lamp; /* when type=GPU_DYNAMIC_LAMP_... or GPU_DYNAMIC_SAMPLER_2DSHADOW */ - struct Image *image; /* when type=GPU_DYNAMIC_SAMPLER_2DIMAGE */ - int texnumber; /* when type=GPU_DYNAMIC_SAMPLER, texture number: 0.. */ - unsigned char *texpixels; /* for internally generated texture, pixel data in RGBA format */ - int texsize; /* size in pixel of the texture in texpixels buffer: for 2D textures, this is S and T size (square texture) */ + char varname[32]; /* name of uniform in shader */ + GPUDynamicType type; /* type of uniform, data format and calculation derive from it */ + GPUDataType datatype; /* type of uniform data */ + struct Object *lamp; /* when type=GPU_DYNAMIC_LAMP_... or GPU_DYNAMIC_SAMPLER_2DSHADOW */ + struct Image *image; /* when type=GPU_DYNAMIC_SAMPLER_2DIMAGE */ + int texnumber; /* when type=GPU_DYNAMIC_SAMPLER, texture number: 0.. */ + unsigned char *texpixels; /* for internally generated texture, pixel data in RGBA format */ + int texsize; /* size in pixel of the texture in texpixels buffer: for 2D textures, this is S and T size (square texture) */ } GPUInputUniform; typedef struct GPUInputAttribute { struct GPUInputAttribute *next, *prev; - char varname[32]; /* name of attribute in shader */ - int type; /* from CustomData.type, data type derives from it */ - GPUDataType datatype; /* type of attribute data */ - const char *name; /* layer name */ - int number; /* generic attribute number */ + char varname[32]; /* name of attribute in shader */ + int type; /* from CustomData.type, data type derives from it */ + GPUDataType datatype; /* type of attribute data */ + const char *name; /* layer name */ + int number; /* generic attribute number */ } GPUInputAttribute; typedef struct GPUShaderExport { |