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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-13 00:01:58 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-13 00:01:58 +0400 |
commit | 4bd3477e29319922d7e7bbb774462d419fa0f40b (patch) | |
tree | c6dda5487cd5c31a4874829992f9e74b99dcce6a /source/blender/gpu/GPU_material.h | |
parent | 3225131223711c99b3bdd4c27693cf4943d90b11 (diff) |
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 20791652735..22cfdab6043 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -234,6 +234,7 @@ int GPU_lamp_has_shadow_buffer(GPULamp *lamp); void GPU_lamp_update_buffer_mats(GPULamp *lamp); void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); +int GPU_lamp_shadow_buffer_type(GPULamp *lamp); void GPU_lamp_update(GPULamp *lamp, int lay, int hide, float obmat[4][4]); void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float energy); |