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authorAntony Riakiotakis <kalast@gmail.com>2015-02-02 16:25:44 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-02 16:26:05 +0300
commit750506be97655044d4746ab2b1ef58408e3f7794 (patch)
treecc3013fbc38fccdbca3799cceb44036eafd2508a /source/blender/gpu/GPU_material.h
parent14755dde97333076d1d26e2fe3c83110b55e56cd (diff)
Adjust GLSL drawing of window coordinates from camera view (use camera
bounds instead of window bounds). Fixes remaining part of T43346
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r--source/blender/gpu/GPU_material.h21
1 files changed, 11 insertions, 10 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index eef07fdb783..64ce936e64a 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -84,14 +84,15 @@ typedef enum GPUType {
} GPUType;
typedef enum GPUBuiltin {
- GPU_VIEW_MATRIX = 1,
- GPU_OBJECT_MATRIX = 2,
- GPU_INVERSE_VIEW_MATRIX = 4,
- GPU_INVERSE_OBJECT_MATRIX = 8,
- GPU_VIEW_POSITION = 16,
- GPU_VIEW_NORMAL = 32,
- GPU_OBCOLOR = 64,
- GPU_AUTO_BUMPSCALE = 128,
+ GPU_VIEW_MATRIX = (1 << 0),
+ GPU_OBJECT_MATRIX = (1 << 1),
+ GPU_INVERSE_VIEW_MATRIX = (1 << 2),
+ GPU_INVERSE_OBJECT_MATRIX = (1 << 3),
+ GPU_VIEW_POSITION = (1 << 4),
+ GPU_VIEW_NORMAL = (1 << 5),
+ GPU_OBCOLOR = (1 << 6),
+ GPU_AUTO_BUMPSCALE = (1 << 7),
+ GPU_CAMERA_TEXCO_FACTORS = (1 << 8),
} GPUBuiltin;
typedef enum GPUOpenGLBuiltin {
@@ -101,7 +102,7 @@ typedef enum GPUOpenGLBuiltin {
typedef enum GPUMatType {
GPU_MATERIAL_TYPE_MESH = 1,
- GPU_MATERIAL_TYPE_WORLD = 2,
+ GPU_MATERIAL_TYPE_WORLD = 2,
} GPUMatType;
@@ -177,7 +178,7 @@ void GPU_material_free(struct ListBase *gpumaterial);
void GPU_materials_free(void);
bool GPU_lamp_override_visible(GPULamp *lamp, struct SceneRenderLayer *srl, struct Material *ma);
-void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap, float viewmat[4][4], float viewinv[4][4], bool scenelock);
+void GPU_material_bind(GPUMaterial *material, int oblay, int viewlay, double time, int mipmap, float viewmat[4][4], float viewinv[4][4], float cameraborder[4], bool scenelock);
void GPU_material_bind_uniforms(GPUMaterial *material, float obmat[4][4], float obcol[4], float autobumpscale);
void GPU_material_unbind(GPUMaterial *material);
int GPU_material_bound(GPUMaterial *material);