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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-06-30 14:24:03 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-06-30 14:24:43 +0400 |
commit | 7dbedf6d4ac719d5e452091d82d902cf99c47471 (patch) | |
tree | ebd77c92041f1af04bb20bc04e16916388b263bf /source/blender/gpu/GPU_material.h | |
parent | cb95544e41864280cbf7df315ede5447f3a2a867 (diff) |
Fix T40795: Dot output is inverted in viewport with Cycles
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index a1c249d7f00..8d44ad87916 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -147,6 +147,7 @@ void GPU_material_vertex_attributes(GPUMaterial *material, struct GPUVertexAttribs *attrib); bool GPU_material_do_color_management(GPUMaterial *mat); +bool GPU_material_use_new_shading_nodes(GPUMaterial *mat); /* Exported shading */ |