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author | Dontsov Valentin <@blend4web.com> | 2014-11-09 17:22:44 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2014-11-09 17:35:08 +0300 |
commit | 8c712eaa297162669fc0be849da115dd8db400d5 (patch) | |
tree | a1cc56d8250943caafbe9dc53caed19c49d373ca /source/blender/gpu/GPU_material.h | |
parent | aac2db33df448f87431629b794c47c7ad1da044e (diff) |
GLSL: specular transparency support for Blender internal materials
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D781
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index a111401343e..fab9c28cb61 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -159,6 +159,7 @@ typedef struct GPUShadeInput { GPUNodeLink *rgb, *specrgb, *vn, *view, *vcol, *ref; GPUNodeLink *alpha, *refl, *spec, *emit, *har, *amb; + GPUNodeLink *spectra; } GPUShadeInput; typedef struct GPUShadeResult { |