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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-09 15:04:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-09-09 15:04:49 +0400 |
commit | c810e417bde1dd81c8218915748b5bc55f926c6e (patch) | |
tree | fd77bae179bcde7a425b9a86f589c687af94406a /source/blender/gpu/GPU_material.h | |
parent | 521c085af80669a021020d3cdd38dfde38018925 (diff) |
Fix #32513: incorrect color management in Material draw mode for Cycles.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 856b1f83001..baa557c3484 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -135,6 +135,8 @@ int GPU_material_bound(GPUMaterial *material); void GPU_material_vertex_attributes(GPUMaterial *material, struct GPUVertexAttribs *attrib); +int GPU_material_do_color_management(GPUMaterial *mat); + /* Exported shading */ typedef struct GPUShadeInput { |