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author | Germano Cavalcante <germano.costa@ig.com.br> | 2020-02-20 02:50:23 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-02-20 02:53:07 +0300 |
commit | 6f5ef60f1b50fef4737b0530bee5c4770be24403 (patch) | |
tree | bd80bf026e60e396a1d9c679f940a3414cd827d3 /source/blender/gpu/GPU_material.h | |
parent | 0c01ad93004d6d973aae718e21b88595d6301fd2 (diff) |
Fix T65640: Axis of Custom Shape Bones are drawn in a wrong position.
The problem is that Custom Shape Bones can also have a custom size.
So the pchan->disp_mat doesn't always consider the actual length of the bone.
The proposed solution is to calculate the axes matrix at the drawing pass.
Ref T65640
Reviewed By: fclem
Differential Revision: http://developer.blender.org/D5049
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
0 files changed, 0 insertions, 0 deletions