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author | Clément Foucault <foucault.clem@gmail.com> | 2017-05-01 19:09:50 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-05-01 19:11:21 +0300 |
commit | 62ea911e1a22d2a717c225ea1bbd130ac5c367bf (patch) | |
tree | 567bc7e5a352749c05df88937d79815a7ff86f92 /source/blender/gpu/GPU_material.h | |
parent | 19f86a3d5f7f1f8267fef480604c39cf53c491fd (diff) |
GPUMaterial: Making material node tree compatible with new drawmanager.
- code_generate_fragment : Making sure that shaders uses the new uniforms.
- code_generate_vertex_new : create require attribute based on their names and not their id (see draw_cache_impl_mesh.c).
- add support for ramp textures.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 31785a0121f..4345a31839a 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -220,7 +220,7 @@ GPUBlendMode GPU_material_alpha_blend(GPUMaterial *material, float obcol[4]); /* High level functions to create and use GPU materials */ GPUMaterial *GPU_material_world(struct Scene *scene, struct World *wo); GPUMaterial *GPU_material_from_nodetree( - struct bNodeTree *ntree, struct ListBase *gpumaterials, void *engine_type, int options, + struct Scene *scene, struct bNodeTree *ntree, struct ListBase *gpumaterials, void *engine_type, int options, const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines); GPUMaterial *GPU_material_from_blender(struct Scene *scene, struct Material *ma, bool use_opensubdiv); GPUMaterial *GPU_material_matcap(struct Scene *scene, struct Material *ma, bool use_opensubdiv); |