diff options
author | Thomas Szepe <HG1_public@gmx.net> | 2015-03-24 00:32:49 +0300 |
---|---|---|
committer | Thomas Szepe <HG1_public@gmx.net> | 2015-03-24 00:32:49 +0300 |
commit | c73693d4a5c9b286333a90dd0fc6fd8a7e6ea753 (patch) | |
tree | d7a64433a1acf92a36bb0e064e18b72a729361ca /source/blender/gpu/GPU_material.h | |
parent | da5fb82a63ea95f75e42092bee60027d3706c9ce (diff) |
BGE: Fix T43592: World GLSL
This patch will fix the world GLSL (mist, background, ambient) update for the BGE.
Reviewers: moguri, brecht
Reviewed By: moguri, brecht
Subscribers: panzergame
Differential Revision: https://developer.blender.org/D151
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 2d21b1aeb1d..e27916e5bf7 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -149,6 +149,14 @@ typedef enum GPUDynamicType { GPU_DYNAMIC_LAMP_ATT2 = 18, GPU_DYNAMIC_LAMP_SPOTSIZE = 19, GPU_DYNAMIC_LAMP_SPOTBLEND = 20, + GPU_DYNAMIC_MIST_ENABLE = 21, + GPU_DYNAMIC_MIST_START = 22, + GPU_DYNAMIC_MIST_DISTANCE = 23, + GPU_DYNAMIC_MIST_INTENSITY = 24, + GPU_DYNAMIC_MIST_TYPE = 25, + GPU_DYNAMIC_MIST_COLOR = 26, + GPU_DYNAMIC_HORIZON_COLOR = 27, + GPU_DYNAMIC_AMBIENT_COLOR = 28, } GPUDynamicType; GPUNodeLink *GPU_attribute(CustomDataType type, const char *name); @@ -273,6 +281,12 @@ void GPU_lamp_update_spot(GPULamp *lamp, float spotsize, float spotblend); int GPU_lamp_shadow_layer(GPULamp *lamp); GPUNodeLink *GPU_lamp_get_data(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **col, GPUNodeLink **lv, GPUNodeLink **dist, GPUNodeLink **shadow, GPUNodeLink **energy); +/* World */ +void GPU_mist_update_enable(short enable); +void GPU_mist_update_values(int type, float start, float dist, float inten, float color[3]); +void GPU_horizon_update_color(float color[3]); +void GPU_ambient_update_color(float color[3]); + #ifdef __cplusplus } #endif |