diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-02-03 11:55:59 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-02-03 12:35:44 +0400 |
commit | d900f5be55d0812eb5c7dfd3ea47020c3edafd41 (patch) | |
tree | 7d5035e3dbafdcd4988e7ed57068e48c951a989a /source/blender/gpu/GPU_material.h | |
parent | a948ae2c5167c49819241572d3aacb4e4bf5b6d7 (diff) |
Code cleanup: use bools where possible
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 63e5f64e6bc..cd8e9e74906 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -114,8 +114,8 @@ GPUNodeLink *GPU_texture(int size, float *pixels); GPUNodeLink *GPU_dynamic_texture(struct GPUTexture *tex, int dynamictype, void *data); GPUNodeLink *GPU_builtin(GPUBuiltin builtin); -int GPU_link(GPUMaterial *mat, const char *name, ...); -int GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...); +bool GPU_link(GPUMaterial *mat, const char *name, ...); +bool GPU_stack_link(GPUMaterial *mat, const char *name, GPUNodeStack *in, GPUNodeStack *out, ...); void GPU_material_output_link(GPUMaterial *material, GPUNodeLink *link); void GPU_material_enable_alpha(GPUMaterial *material); @@ -235,7 +235,7 @@ void GPU_free_shader_export(GPUShaderExport *shader); GPULamp *GPU_lamp_from_blender(struct Scene *scene, struct Object *ob, struct Object *par); void GPU_lamp_free(struct Object *ob); -int GPU_lamp_has_shadow_buffer(GPULamp *lamp); +bool GPU_lamp_has_shadow_buffer(GPULamp *lamp); void GPU_lamp_update_buffer_mats(GPULamp *lamp); void GPU_lamp_shadow_buffer_bind(GPULamp *lamp, float viewmat[4][4], int *winsize, float winmat[4][4]); void GPU_lamp_shadow_buffer_unbind(GPULamp *lamp); |