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author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-15 18:52:47 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 12:13:33 +0300 |
commit | 0a6df6b173c5af2a38d2b808634adb2c6432ce3e (patch) | |
tree | 9247037f0857b4a9466bd145675989b78c384749 /source/blender/gpu/GPU_material.h | |
parent | cb67be3f22c4d139ad43d6863ceea168d7872070 (diff) |
Doversion: We should always add the old RenderLayer
We cannot assume a render layer does not have a setting that was needed for
compositing. Even if:
```
(scene->lay & render_layer->lay) != (scene_lay) &&
(render_layer->lay | render_layer->lay_exclude) == 0))
```
Which would mean use the scene layers just as they are.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
0 files changed, 0 insertions, 0 deletions