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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 15:01:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | 2ae1c895a2f7590d0783a27176085da45ef12bc5 (patch) | |
tree | e4cb63134deaca31908b4e9ddfff96614bfa1e0e /source/blender/gpu/GPU_material.h | |
parent | 2eddfa85e00d9efa7571721e605a331ca4cd5bc6 (diff) |
GPUState: Add GL backend and state tracking but do not use it
This is just the backend work. It is not plugged in yet because it
needs more external cleanup/refactor.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index b8957ff1819..9dcf9b7d5bb 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -112,15 +112,6 @@ typedef enum eGPUMatFlag { GPU_MATFLAG_BARYCENTRIC = (1 << 4), } eGPUMatFlag; -typedef enum eGPUBlendMode { - GPU_BLEND_SOLID = 0, - GPU_BLEND_ADD = 1, - GPU_BLEND_ALPHA = 2, - GPU_BLEND_CLIP = 4, - GPU_BLEND_ALPHA_SORT = 8, - GPU_BLEND_ALPHA_TO_COVERAGE = 16, -} eGPUBlendMode; - typedef struct GPUNodeStack { eGPUType type; float vec[4]; |