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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-05 22:07:47 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-06 14:05:21 +0300 |
commit | 15ad75ffefca8d0fa800fddd8c57e9d578dfa0f4 (patch) | |
tree | b5e30b9962e94cd703a02b1ed2626c7c82a4f827 /source/blender/gpu/GPU_material.h | |
parent | 5ccd60e0e7ceb2e4c8028de54400c3c5b3692f87 (diff) |
Eevee: Correctly handle Sharp glossy/refraction BSDF nodes
This is a quick workaround, but I don't see the point of making the
lighting functions more complex than it is now in order to optimize this
rather not so common case.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
0 files changed, 0 insertions, 0 deletions