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author | Clément Foucault <foucault.clem@gmail.com> | 2019-05-11 15:37:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-05-14 11:57:03 +0300 |
commit | 2d28df783a029ee5b64da005b2fa400e4e8de976 (patch) | |
tree | 52761ab5351a3db388482029625e3c0526044037 /source/blender/gpu/GPU_material.h | |
parent | 642c8010b210e1671f4faa0ca1c097c77f19042a (diff) |
GPU: Move Material index to nodetree evaluation
This removes the need to pass the Material* all over the place in the draw
manager. Cleanup comming right after.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 86c9764a68f..dd5292d9c58 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -177,6 +177,7 @@ GPUMaterial *GPU_material_from_nodetree_find(struct ListBase *gpumaterials, const void *engine_type, int options); GPUMaterial *GPU_material_from_nodetree(struct Scene *scene, + struct Material *ma, struct bNodeTree *ntree, struct ListBase *gpumaterials, const void *engine_type, @@ -194,6 +195,7 @@ void GPU_materials_free(struct Main *bmain); struct Scene *GPU_material_scene(GPUMaterial *material); struct GPUPass *GPU_material_get_pass(GPUMaterial *material); struct ListBase *GPU_material_get_inputs(GPUMaterial *material); +struct Material *GPU_material_get_material(GPUMaterial *material); eGPUMaterialStatus GPU_material_status(GPUMaterial *mat); struct GPUUniformBuffer *GPU_material_uniform_buffer_get(GPUMaterial *material); |