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author | Clément Foucault <foucault.clem@gmail.com> | 2018-08-02 19:31:38 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-08-02 19:33:49 +0300 |
commit | 8f6ff3adfae7b7f14e0bab293efd0c8231982c89 (patch) | |
tree | d37d2abd17a8b324cc5bbc6a1c73cb5c81a4aa3d /source/blender/gpu/GPU_material.h | |
parent | 3578212e462d2a67f49d64ce5fb64df43200654f (diff) |
GPUShader: Add name for debugging & identifying shaders.
Diffstat (limited to 'source/blender/gpu/GPU_material.h')
-rw-r--r-- | source/blender/gpu/GPU_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h index 9fea9eaf4e1..5945621cb65 100644 --- a/source/blender/gpu/GPU_material.h +++ b/source/blender/gpu/GPU_material.h @@ -247,7 +247,7 @@ GPUMaterial *GPU_material_from_nodetree_find( struct ListBase *gpumaterials, const void *engine_type, int options); GPUMaterial *GPU_material_from_nodetree( struct Scene *scene, struct bNodeTree *ntree, struct ListBase *gpumaterials, const void *engine_type, int options, - const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines); + const char *vert_code, const char *geom_code, const char *frag_lib, const char *defines, const char *name); void GPU_material_compile(GPUMaterial *mat); void GPU_material_free(struct ListBase *gpumaterial); |