diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-14 16:20:35 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:09 +0300 |
commit | 216d78687d2b9468b05fb598d1cef0b8424a40d2 (patch) | |
tree | b6d53ddf17e27c2cc0805c46fe76764004109f81 /source/blender/gpu/GPU_matrix.h | |
parent | df28d2c27e2bef54e5b4fc33d663125ac5ec83f7 (diff) |
GPUShader: GL backend isolation
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index 7b94a535a30..aad6ae9e2ba 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -29,7 +29,7 @@ extern "C" { #endif -struct GPUShaderInterface; +struct GPUShader; void GPU_matrix_reset(void); /* to Identity transform & empty stack */ @@ -147,7 +147,7 @@ const float (*GPU_matrix_normal_get(float m[3][3]))[3]; const float (*GPU_matrix_normal_inverse_get(float m[3][3]))[3]; /* set uniform values for currently bound shader */ -void GPU_matrix_bind(const struct GPUShaderInterface *); +void GPU_matrix_bind(struct GPUShader *shader); bool GPU_matrix_dirty_get(void); /* since last bind */ /* own working polygon offset */ |