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authorCampbell Barton <ideasman42@gmail.com>2019-08-14 16:29:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-08-14 16:32:24 +0300
commit03b2371387dcae9f801cabbc1819b1d7e3350829 (patch)
tree0300655f20a06a8e5c807b5fe6263b47c686dedb /source/blender/gpu/GPU_matrix.h
parentbc4fe45aef7e52f9e7a2bd5e370c6791c58af832 (diff)
Cleanup: move trailing comments to avoid wrapping code
Some statements were split across multiple lines because of their trailing comments. In most cases it's clearer to put the comments above.
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r--source/blender/gpu/GPU_matrix.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index 61622c40ff0..a424f3180de 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -52,12 +52,12 @@ void GPU_matrix_translate_3f(float x, float y, float z);
void GPU_matrix_translate_3fv(const float vec[3]);
void GPU_matrix_scale_3f(float x, float y, float z);
void GPU_matrix_scale_3fv(const float vec[3]);
-void GPU_matrix_rotate_3f(float deg,
- float x,
- float y,
- float z); /* axis of rotation should be a unit vector */
-void GPU_matrix_rotate_3fv(float deg,
- const float axis[3]); /* axis of rotation should be a unit vector */
+
+/* Axis of rotation should be a unit vector. */
+void GPU_matrix_rotate_3f(float deg, float x, float y, float z);
+/* Axis of rotation should be a unit vector. */
+void GPU_matrix_rotate_3fv(float deg, const float axis[3]);
+
void GPU_matrix_rotate_axis(float deg, char axis); /* TODO: enum for axis? */
void GPU_matrix_look_at(float eyeX,