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authorMike Erwin <significant.bit@gmail.com>2017-03-21 08:36:51 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-21 08:36:51 +0300
commitbef63acbd6388eebc988d7941e651566db72a3f7 (patch)
tree1f1578fa2e3be2dd2e03c64e03148aa2271920f3 /source/blender/gpu/GPU_matrix.h
parent54bed786a6304a1cb33980bcdf6ea8ccd73ff7e1 (diff)
remove gpuMatrixUpdate_legacy function
No longer needed since 231b5d96bbfd77253941dd37cc4929e4e119d706 tracks dirty state of legacy matrix stacks. Part of T49450
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r--source/blender/gpu/GPU_matrix.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index 1be75be1253..5af8e69a693 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -132,9 +132,6 @@ const float *gpuGetNormalMatrixInverse(float m[3][3]);
#if SUPPORT_LEGACY_MATRIX
/* copy top matrix from each legacy stack into new fresh stack */
void gpuMatrixBegin3D_legacy(void);
-
-/* call after using glScale, glTranslate, etc. between draw calls */
-void gpuMatrixUpdate_legacy(void);
#endif