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authorClément Foucault <foucault.clem@gmail.com>2020-07-16 21:24:05 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-18 04:43:51 +0300
commit02c09773ea07c8c0a3d7be63abdfd963a9452402 (patch)
tree5cd052db8fc0dd71072f90dd22175e314a134f5c /source/blender/gpu/GPU_matrix.h
parentacad0d75b1448550c863ac8002bba4284d30d10d (diff)
Cleanup: GPU: rename bglPolygonOffset to GPU_polygon_offset
And move it to GPU module.
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r--source/blender/gpu/GPU_matrix.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index 2899fba46e4..56d640ea0e4 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -147,6 +147,10 @@ const float (*GPU_matrix_normal_inverse_get(float m[3][3]))[3];
void GPU_matrix_bind(const struct GPUShaderInterface *);
bool GPU_matrix_dirty_get(void); /* since last bind */
+/* own working polygon offset */
+float GPU_polygon_offset_calc(const float (*winmat)[4], float viewdist, float dist);
+void GPU_polygon_offset(float viewdist, float dist);
+
/* Python API needs to be able to inspect the stack so errors raise exceptions
* instead of crashing. */
#ifdef USE_GPU_PY_MATRIX_API