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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-19 11:46:05 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-04-19 16:22:58 +0300 |
commit | 3f11be3f7de90517826cb114f648b06fc85b67d4 (patch) | |
tree | 3698f730600c6fe119df84c759376f5c2d4fc130 /source/blender/gpu/GPU_matrix.h | |
parent | 288892bf08f380afdfe7f2f8f5b1ca2d2e037fe3 (diff) |
Get rid of glMatrixMode calls
With the explicit calls we don't need to worry about current state
outside of the GPU module now. In fact. we don't need to worry about
current matrix mode in core profile at all.
Legacy OpenGL now has some code which ensures current matrix mode
when using explicit calls to push/pop matrix.
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index 749784c9a2c..2d43d1ad573 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -94,6 +94,7 @@ void gpuPopProjectionMatrix(void); /* 3D Projection Matrix */ +void gpuLoadIdentityProjectionMatrix(void); void gpuLoadProjectionMatrix(const float m[4][4]); void gpuOrtho(float left, float right, float bottom, float top, float near, float far); |