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authorMike Erwin <significant.bit@gmail.com>2017-03-27 09:06:33 +0300
committerMike Erwin <significant.bit@gmail.com>2017-03-27 09:06:33 +0300
commit7979bc4c5182341fd063907c4a60d92134aad7d5 (patch)
tree2c9c4e395395f2be7431f070a927c2e6ae41592b /source/blender/gpu/GPU_matrix.h
parentebdff8c3b8b2d0c61c5419d2a71504fcc3cb5d5a (diff)
OpenGL: remove gpuMatrixBegin3D_legacy function
It helped during the transition, but we don't need this anymore. Evolution of T49450
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r--source/blender/gpu/GPU_matrix.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h
index d0194659db5..85b1b5c7acf 100644
--- a/source/blender/gpu/GPU_matrix.h
+++ b/source/blender/gpu/GPU_matrix.h
@@ -131,12 +131,6 @@ const float *gpuGetNormalMatrix(float m[3][3]);
const float *gpuGetNormalMatrixInverse(float m[3][3]);
-#if SUPPORT_LEGACY_MATRIX
-/* copy top matrix from each legacy stack into new fresh stack */
-void gpuMatrixBegin3D_legacy(void);
-#endif
-
-
/* set uniform values for currently bound shader */
void gpuBindMatrices(GLuint program);
bool gpuMatricesDirty(void); /* since last bind */