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author | Mike Erwin <significant.bit@gmail.com> | 2016-10-24 06:37:53 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-10-24 06:37:53 +0300 |
commit | 1abdb0c2eea513de3803b9ef8a0211d40dec30d1 (patch) | |
tree | 584a8de07c6ca1bc59f1bf1a053922ce10b9abbc /source/blender/gpu/GPU_matrix.h | |
parent | 2cb45c993886c16b5b8e0e3187e1db5b92032d4f (diff) |
OpenGL: add NormalMatrix & inverse to new API
Part of T49450
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index f3118495239..4390b62379e 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -126,6 +126,9 @@ const float *gpuGetModelViewMatrix3D(float m[4][4]); const float *gpuGetProjectionMatrix3D(float m[4][4]); const float *gpuGetModelViewProjectionMatrix3D(float m[4][4]); +const float *gpuGetNormalMatrix(float m[3][3]); +const float *gpuGetNormalMatrixInverse(float m[3][3]); + #if SUPPORT_LEGACY_MATRIX /* copy top matrix from each legacy stack into new fresh stack */ |