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author | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 09:06:33 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-27 09:06:33 +0300 |
commit | 7979bc4c5182341fd063907c4a60d92134aad7d5 (patch) | |
tree | 2c9c4e395395f2be7431f070a927c2e6ae41592b /source/blender/gpu/GPU_matrix.h | |
parent | ebdff8c3b8b2d0c61c5419d2a71504fcc3cb5d5a (diff) |
OpenGL: remove gpuMatrixBegin3D_legacy function
It helped during the transition, but we don't need this anymore. Evolution of T49450
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index d0194659db5..85b1b5c7acf 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -131,12 +131,6 @@ const float *gpuGetNormalMatrix(float m[3][3]); const float *gpuGetNormalMatrixInverse(float m[3][3]); -#if SUPPORT_LEGACY_MATRIX -/* copy top matrix from each legacy stack into new fresh stack */ -void gpuMatrixBegin3D_legacy(void); -#endif - - /* set uniform values for currently bound shader */ void gpuBindMatrices(GLuint program); bool gpuMatricesDirty(void); /* since last bind */ |