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author | Mike Erwin <significant.bit@gmail.com> | 2017-02-07 07:23:36 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-02-07 07:24:10 +0300 |
commit | 97fa285ae1b9b320f04ac0ac427917abc2de180a (patch) | |
tree | 05cbad247ccb17cc70519082493e65bd6e7fa85d /source/blender/gpu/GPU_matrix.h | |
parent | d23c57b84cbb7d3a58ce2b405a2b1698c185bf00 (diff) |
OpenGL: add gpuMatrixUpdate_legacy function
Marks matrix state as dirty so shader will use the latest values from glScale, glTranslate, etc.
We'll remove this after transitioning 100% to the new matrix API, which handles this sort of thing automatically.
Part of T49450
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index 4390b62379e..43a03f8e4b6 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -133,6 +133,9 @@ const float *gpuGetNormalMatrixInverse(float m[3][3]); #if SUPPORT_LEGACY_MATRIX /* copy top matrix from each legacy stack into new fresh stack */ void gpuMatrixBegin3D_legacy(void); + +/* call after using glScale, glTranslate, etc. between draw calls */ +void gpuMatrixUpdate_legacy(void); #endif |