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author | Germano Cavalcante <germano.costa@ig.com.br> | 2021-08-11 00:05:48 +0300 |
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committer | Germano Cavalcante <germano.costa@ig.com.br> | 2021-08-11 00:06:52 +0300 |
commit | fcd2d63b644edc9ad6a3be4b0fdbd41428a7392a (patch) | |
tree | 17976e740478b24b00591c44172beaef35be1c0d /source/blender/gpu/GPU_matrix.h | |
parent | 8652e69d8bd0ad3a6dcc6c1bbacfaf826df56744 (diff) |
Fix 'GPU_matrix_unproject_3fv' not working with out-of-bounds points
To solve this, the unproject code was redone in order to simplify and optimize.
Diffstat (limited to 'source/blender/gpu/GPU_matrix.h')
-rw-r--r-- | source/blender/gpu/GPU_matrix.h | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/gpu/GPU_matrix.h b/source/blender/gpu/GPU_matrix.h index e073263f352..edf16f04349 100644 --- a/source/blender/gpu/GPU_matrix.h +++ b/source/blender/gpu/GPU_matrix.h @@ -131,15 +131,11 @@ void GPU_matrix_project_2fv(const float world[3], float r_win[2]); bool GPU_matrix_unproject_3fv(const float win[3], - const float model[4][4], + const float model_inverted[4][4], const float proj[4][4], const int view[4], float r_world[3]); -void GPU_matrix_unproject_3fv_with_precalc(const struct GPUMatrixUnproject_Precalc *unproj_precalc, - const float win[3], - float r_world[3]); - /* 2D Projection Matrix */ void GPU_matrix_ortho_2d_set(float left, float right, float bottom, float top); |