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authorJason Fielder <jason_apple>2022-03-22 14:38:28 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-22 14:54:34 +0300
commit309ea314858a9b7892ea2c8a6fe55ab2a1028697 (patch)
treead153ceb5e7e90c5cac65b59b99bb2d708577dba /source/blender/gpu/GPU_platform.h
parent913b6b9ec1b1f3cf83b21956b06e2f6d3341c78c (diff)
Metal: Initial Implementation of Metal Backend for GPU Module.
Adding WITH_METAL option to CMAKE to guard compilation for macOS only. Implemented stub METALBackend to mirror GPUBackend interface and added capabilities initialisation, along with API initialisation paths. Global rendering coordination commands added to backend with GPU_render_begin and GPU_render_end() commands globally wrapping GPU work. This is required for Metal to ensure temporary resources are generated within an NSAutoReleasePool and freed accordingly. Authored by Apple: Michael Parkin-White, Vil Harvey, Marco Giordano, Michael Jones, Morteza Mostajabodaveh, Jason Fielder Ref T96261 Reviewed By: fclem Maniphest Tasks: T96261 Differential Revision: https://developer.blender.org/D14293
Diffstat (limited to 'source/blender/gpu/GPU_platform.h')
-rw-r--r--source/blender/gpu/GPU_platform.h11
1 files changed, 10 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_platform.h b/source/blender/gpu/GPU_platform.h
index d5a0fcfa921..bd20d0c7db1 100644
--- a/source/blender/gpu/GPU_platform.h
+++ b/source/blender/gpu/GPU_platform.h
@@ -12,6 +12,13 @@
/* GPU platform support */
+typedef enum eGPUBackendType {
+ GPU_BACKEND_NONE = 0,
+ GPU_BACKEND_OPENGL = 1 << 0,
+ GPU_BACKEND_METAL = 1 << 1,
+ GPU_BACKEND_ANY = 0xFFFFFFFFu
+} eGPUBackendType;
+
/* GPU Types */
typedef enum eGPUDeviceType {
GPU_DEVICE_NVIDIA = (1 << 0),
@@ -51,8 +58,10 @@ extern "C" {
#endif
/* GPU Types */
-
+/* TODO: Verify all use-cases of GPU_type_matches to determine which graphics API it should apply to, and replace
+ * with `GPU_type_matches_ex` where appropriate. */
bool GPU_type_matches(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver);
+bool GPU_type_matches_ex(eGPUDeviceType device, eGPUOSType os, eGPUDriverType driver, eGPUBackendType backend);
eGPUSupportLevel GPU_platform_support_level(void);
const char *GPU_platform_vendor(void);