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authorJason Fielder <jason_apple>2022-03-30 21:24:39 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-03-30 21:31:12 +0300
commit922d53a791d53b77e5ffcf65003555fae0a0e883 (patch)
tree7804945d62f0c6366678efdffd4dffe98e5988e8 /source/blender/gpu/GPU_primitive.h
parent84fde382e43cff6407bfa3587fec9bd570cf9123 (diff)
Metal: Adding alternative support for GPU_PRIM_TRI_FAN/LINE_LOOP For Metal backend.
- Metal uniform array compatibility in DRW module. - Guard OpenGL-specific workarounds and flushes behind GPU_type_matches_ex API guard. Add further render boundaries for render paths called outside of the main loop. Authored by Apple: Michael Parkin-White Ref: T96261 Reviewed By: fclem Differential Revision: https://developer.blender.org/D14438
Diffstat (limited to 'source/blender/gpu/GPU_primitive.h')
-rw-r--r--source/blender/gpu/GPU_primitive.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/GPU_primitive.h b/source/blender/gpu/GPU_primitive.h
index 66759cf22d7..4860b037bfb 100644
--- a/source/blender/gpu/GPU_primitive.h
+++ b/source/blender/gpu/GPU_primitive.h
@@ -20,10 +20,12 @@ typedef enum {
GPU_PRIM_LINES,
GPU_PRIM_TRIS,
GPU_PRIM_LINE_STRIP,
- GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
+ GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan and Metal do not */
GPU_PRIM_TRI_STRIP,
- GPU_PRIM_TRI_FAN,
+ GPU_PRIM_TRI_FAN, /* Metal API does not support this. */
+ /* Metal API does not support ADJ primitive types but
+ * handled via the geometry-shader-alternative path. */
GPU_PRIM_LINES_ADJ,
GPU_PRIM_TRIS_ADJ,
GPU_PRIM_LINE_STRIP_ADJ,