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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/gpu/GPU_primitive.h
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/gpu/GPU_primitive.h')
-rw-r--r--source/blender/gpu/GPU_primitive.h36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/gpu/GPU_primitive.h b/source/blender/gpu/GPU_primitive.h
index fdb6f380f3b..0f4becc6bff 100644
--- a/source/blender/gpu/GPU_primitive.h
+++ b/source/blender/gpu/GPU_primitive.h
@@ -29,28 +29,28 @@
#include "GPU_common.h"
typedef enum {
- GPU_PRIM_POINTS,
- GPU_PRIM_LINES,
- GPU_PRIM_TRIS,
- GPU_PRIM_LINE_STRIP,
- GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
- GPU_PRIM_TRI_STRIP,
- GPU_PRIM_TRI_FAN,
-
- GPU_PRIM_LINES_ADJ,
- GPU_PRIM_TRIS_ADJ,
- GPU_PRIM_LINE_STRIP_ADJ,
-
- GPU_PRIM_NONE,
+ GPU_PRIM_POINTS,
+ GPU_PRIM_LINES,
+ GPU_PRIM_TRIS,
+ GPU_PRIM_LINE_STRIP,
+ GPU_PRIM_LINE_LOOP, /* GL has this, Vulkan does not */
+ GPU_PRIM_TRI_STRIP,
+ GPU_PRIM_TRI_FAN,
+
+ GPU_PRIM_LINES_ADJ,
+ GPU_PRIM_TRIS_ADJ,
+ GPU_PRIM_LINE_STRIP_ADJ,
+
+ GPU_PRIM_NONE,
} GPUPrimType;
/* what types of primitives does each shader expect? */
typedef enum {
- GPU_PRIM_CLASS_NONE = 0,
- GPU_PRIM_CLASS_POINT = (1 << 0),
- GPU_PRIM_CLASS_LINE = (1 << 1),
- GPU_PRIM_CLASS_SURFACE = (1 << 2),
- GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE,
+ GPU_PRIM_CLASS_NONE = 0,
+ GPU_PRIM_CLASS_POINT = (1 << 0),
+ GPU_PRIM_CLASS_LINE = (1 << 1),
+ GPU_PRIM_CLASS_SURFACE = (1 << 2),
+ GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE,
} GPUPrimClass;
GPUPrimClass GPU_primtype_class(GPUPrimType);