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authorPhilipp Oeser <info@graphics-engineer.com>2020-03-02 16:43:20 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-03-02 17:21:07 +0300
commit360443a48346dc7c22fc6627849515da490b6e7b (patch)
treeab7bed81bafaab2cbdb05daa2eb5de79a2c49053 /source/blender/gpu/GPU_select.h
parentd8198b27df200cd14c9f9d5b55db73dc55f4cb5a (diff)
Fix T74278: Light, Image Object, and Compositor Backdrop Viewer Node
gizmos are too big Caused by rB9cac5fa681c5 which fixed the handles for the camera border gizmo (being much too small)-- which in turn was broken by rB98e4fbc7cc9e. Camera border gizmo sets up its matrix_space a bit differently [this is why we are getting very small values in gizmo_calc_rect_view_scale -- needs more investigation], but instead of breaking it for Light, Image and Compositor Backdrop, lets just compensate by scaling the Camera Border Gizmo for now. Maniphest Tasks: T74278 Differential Revision: https://developer.blender.org/D6991
Diffstat (limited to 'source/blender/gpu/GPU_select.h')
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