diff options
author | Campbell Barton <campbell@blender.org> | 2022-02-02 05:15:43 +0300 |
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committer | Campbell Barton <campbell@blender.org> | 2022-02-02 05:53:46 +0300 |
commit | d82372aee3a473226ea6b565f09cebd54310a4cd (patch) | |
tree | 3b85051e46aa7b1672d1f82c9466d764408532e9 /source/blender/gpu/GPU_select.h | |
parent | 811606a0640f93eca3249a3f15c5a4e61922abeb (diff) |
Cleanup: spelling in comments
Diffstat (limited to 'source/blender/gpu/GPU_select.h')
-rw-r--r-- | source/blender/gpu/GPU_select.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h index 90bbde4976c..3076058c075 100644 --- a/source/blender/gpu/GPU_select.h +++ b/source/blender/gpu/GPU_select.h @@ -51,7 +51,7 @@ typedef struct GPUSelectResult { /** * The nearest depth. * - Only supported by picking modes (#GPU_SELECT_PICK_ALL and #GPU_SELECT_PICK_NEAREST) - * since occlusion quiries don't provide a convenient way of accessing the depth-buffer. + * since occlusion quires don't provide a convenient way of accessing the depth-buffer. * - OpenGL's `GL_SELECT` supported both near and far depths, * this has not been included as Blender doesn't need this however support could be added. */ |