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author | Julian Eisel <julian@blender.org> | 2021-06-05 18:51:46 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-06-05 18:51:46 +0300 |
commit | 87a821397fa4db7b72ea809ee29c319cf4788a1a (patch) | |
tree | 5b14c3657585b7e64ce1a3e14492925e0a79f473 /source/blender/gpu/GPU_shader.h | |
parent | d6e9b0ce5d61f64a3879459c9d39a151aabdea81 (diff) | |
parent | edaaa2afddb2132e56f39791e559b084b6df8773 (diff) |
Merge branch 'master' into asset-system-filelistasset-system-filelist
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r-- | source/blender/gpu/GPU_shader.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h index 9824c7016dc..3923c920c9e 100644 --- a/source/blender/gpu/GPU_shader.h +++ b/source/blender/gpu/GPU_shader.h @@ -27,6 +27,7 @@ extern "C" { #endif +struct GPUIndexBuf; struct GPUVertBuf; /** Opaque type hiding #blender::gpu::Shader */ @@ -45,6 +46,10 @@ GPUShader *GPU_shader_create(const char *vertcode, const char *libcode, const char *defines, const char *shname); +GPUShader *GPU_shader_create_compute(const char *computecode, + const char *libcode, + const char *defines, + const char *shname); GPUShader *GPU_shader_create_from_python(const char *vertcode, const char *fragcode, const char *geomcode, @@ -53,6 +58,7 @@ GPUShader *GPU_shader_create_from_python(const char *vertcode, GPUShader *GPU_shader_create_ex(const char *vertcode, const char *fragcode, const char *geomcode, + const char *computecode, const char *libcode, const char *defines, const eGPUShaderTFBType tf_type, @@ -126,6 +132,7 @@ int GPU_shader_get_uniform(GPUShader *shader, const char *name); int GPU_shader_get_builtin_uniform(GPUShader *shader, int builtin); int GPU_shader_get_builtin_block(GPUShader *shader, int builtin); int GPU_shader_get_uniform_block(GPUShader *shader, const char *name); +int GPU_shader_get_ssbo(GPUShader *shader, const char *name); int GPU_shader_get_uniform_block_binding(GPUShader *shader, const char *name); int GPU_shader_get_texture_binding(GPUShader *shader, const char *name); |