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authorClément Foucault <foucault.clem@gmail.com>2020-08-11 16:59:02 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:24 +0300
commit985070b1cec5e13902e792374686976f9576bf3b (patch)
tree909023c491a356ff91fc433b5571536fc2fdf648 /source/blender/gpu/GPU_shader.h
parentac60a67b3f6eacbcff5b5c4716fd5e3902511a29 (diff)
GPUShader: Add more uniform functions
Diffstat (limited to 'source/blender/gpu/GPU_shader.h')
-rw-r--r--source/blender/gpu/GPU_shader.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/gpu/GPU_shader.h b/source/blender/gpu/GPU_shader.h
index f782742ae53..0b9109fbd4b 100644
--- a/source/blender/gpu/GPU_shader.h
+++ b/source/blender/gpu/GPU_shader.h
@@ -104,6 +104,19 @@ void GPU_shader_uniform_vector_int(
void GPU_shader_uniform_float(GPUShader *shader, int location, float value);
void GPU_shader_uniform_int(GPUShader *shader, int location, int value);
+void GPU_shader_uniform_1i(GPUShader *sh, const char *name, int value);
+void GPU_shader_uniform_1b(GPUShader *sh, const char *name, bool value);
+void GPU_shader_uniform_1f(GPUShader *sh, const char *name, float value);
+void GPU_shader_uniform_2f(GPUShader *sh, const char *name, float x, float y);
+void GPU_shader_uniform_3f(GPUShader *sh, const char *name, float x, float y, float z);
+void GPU_shader_uniform_4f(GPUShader *sh, const char *name, float x, float y, float z, float w);
+void GPU_shader_uniform_2fv(GPUShader *sh, const char *name, const float data[2]);
+void GPU_shader_uniform_3fv(GPUShader *sh, const char *name, const float data[3]);
+void GPU_shader_uniform_4fv(GPUShader *sh, const char *name, const float data[4]);
+void GPU_shader_uniform_mat4(GPUShader *sh, const char *name, const float data[4][4]);
+void GPU_shader_uniform_2fv_array(GPUShader *sh, const char *name, int len, const float (*val)[2]);
+void GPU_shader_uniform_4fv_array(GPUShader *sh, const char *name, int len, const float (*val)[4]);
+
int GPU_shader_get_attribute(GPUShader *shader, const char *name);
char *GPU_shader_get_binary(GPUShader *shader, uint *r_binary_format, int *r_binary_len);